It all feels incredibly secondary, like we are watching the ride instead of sitting in the front seat. Forbidden West does not feel like it has a real theme to it aside from “imposter syndrome sucks” which we never experience through Aloy’s actions or emotions. Zero Dawn was about finding Aloy’s place within the world and finding belonging in the face of aversity. Vast plot elements are so incredibly obvious that when the major surprises do appear, they do not have the resonating impact I wanted. Zero Dawn was an emotional story with heart and soul, Forbidden West attempts to pull at the heartstrings again but it fails partially due to predictable plot points and thick layers of foreshadowing. ![]() The main difference in story is how each game positions their story and narrative concepts. ![]() Scruples of documentation remain behind in the world, like what Zero Dawn does, adding that sense of depth to this world. Forbidden West never had that mystery, and spelled things out to you through drawn-out conversations or Aloy outright announcing it. There was a sense of mystery everywhere you went, and you always wanted to uncover more, making progression feel natural. Zero Dawn was successful in pulling you into the characters and setting. To avoid spoilers, I will say that the main story does not do enough to stand out and is perhaps the poorest element of Forbidden West. While other aspects of the game stand above the rest, it is the main story that does not build up the load-bearing pillar. Guerilla Games does not just stack elements on top of each other to build something grander it is all about constructing a wider foundation so that every aspect of the game can rise upward without faltering. Guerilla Games took what worked previously and fine-tuned it, adding that necessary depth while avoiding the tropes of other famed sequels. Forbidden West deepens the experience while remaining familiar, not straying too far from Zero Dawn’s roots.įorbidden West does not reinvent the wheel as much as Zero Dawn did, and that is fine. While Zero Dawn solidified itself within the gaming community thanks to amazing gameplay, interesting setting and characters, and top-notch voice acting. In 2017 Guerilla Games broke away from their first-person shooter series Killzone and dove directly into the third person, paleolithic-centric world with Horizon Zero Dawn. ![]() You can find Seasoned Gaming’s review policy here
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |